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TITAN MOVES: Keybinds are set in the GUI. Grab forward - grab in front, left or right depending on camera Grab back - grab backwards, left or right depending on camera Grab Nape - grab nape area, left or right depending on camera Slap - use punk slap, left or right depending on camera Cover nape - protect nape for 1.8-2.5 seconds, costs 75 stamina Bite - bite left, forward, or right depending on camera GAME MODES: All gamemodes are set in the 'Game Settings' tab in the pause menu. Custom Titan Number: Spawn a specified number of titans per round instead of the default amount. Maximum of 50. Titan spawn mode - Changes the titan spawn rate. Percentages added up cannot exceed 100. Titan size mode - changes titan sizes to custom sizes. 1 to 3 are typical titan sizes, 4 is female default and 20 is colossal default. Size changes outside of normal ranges are only visible to people running the mod. Minimum size is 0.1 and Maximum size is 50. Titan Health Mode - Adds nape health to titans, between the minimum and maximum values. Fixed mode will choose a random value for every titan. Scaled mode will scale health based on the titan's size. Damage Mode - sets minimum damage needed to kill or decrease health of a titan. Does not apply to crawlers. Titan explode mode - Titans explode upon death, killing all players within the specified radius. Maximum value of 100. Disable rock throwing - Prevent punks from throwing rocks.
Point Mode - first to x points wins. If used with bomb mode, endless respawn is turned on. If used with team mode, the team points are used to determine winner. PVP bomb mode - All clients running RC mod will have bombs as special ability. Kill every other human to win. Each kill nets one point, last man standing gets 5 points. Every client must be running RC mod to use bombs. May need to rechoose/respawn to gain bomb ability. Bombs might lag if there are too many titans; use /mode pt 1 to reduce the # of titans. You can change your bomb stats in the pause menu under 'Abilities'. Team Mode - sorting mechanism courtesy of Innti Player names are colored based on team, and teammates cannot kill one another in bomb mode. Nosort - allows players to choose teams at the cost of one death. size - moves players around to balance teams based on size skill - moves players around to balance teams based on skill (haven't really tested this) If used with bomb mode, the last team standing wins. Unmodded clients are automatically placed under 'individuals' Infection mode - Meant for Forest I or City I pvp. X players are chosen to be a titan at the beginning of each round. Killing a player will make them respawn as a titan. Unmodded clients can still be chosen
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as a titan at the beginning of the round, but only modded will be able to respawn as a titan after dying. The # of starting titans cannot be greater than the # of players - 1. Friendly Mode - Prohibits the default AHSS/Blade PVP found in City I and Forest I. Sword/AHSS PVP - changes AHSS/Blade PVP mechanics based on settings. If team mode, PVP will sync with cyan/magenta teams. If FFA mode, all players will be able to kill one another. Like bomb mode, endless respawn will be enabled with point mode. Does NOT override the map's pvp policy (will not allow killing on Forest III, Trost, etc), and does not override /friendly. Allow cannons to kill players - Self explanatory. If enabled, cannon balls will also sync with player teams. Custom Titans/Wave - change the number of titans added per wave. Can be a negative number. Maximum Waves - change the waves to reach before the game ends. Punks every 5 waves - Punks every 5 waves are disabled by default if using custom spawns. Enable this to override that. Endless Respawn - Respawn all players every x seconds. Minimum of 5 seconds. Kick Eren Titan - Automatically kick players who use eren transform ability. Allow horses - Spawn horses for every player. Message of the day - custom message. Global Disable Minimap - Disable minimaps for all players. Game modes may be used in conjunction. Minimap: Created by Josh. Set the keybinds for the minimap in the GUI. While holding the 'Maximize' key, use the scroll wheel to zoom in/out of the map, and arrow keys to change the anchor position.
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Logging in & Custom names: You may set a custom name instead of logging in, however it cannot be plain-white. The name will automatically be colored if you do not specify a hex code. Disclaimer: In order to circumvent Unity's crossdomain policy, your username & password are sent to a server that forwards the request to Feng's website. If you are not comfortable with this, do not log in using this mod. Functions like registering, change password, forget password are not included. Use the original game if you want to do any of that. Snapshots: Due to Unity's crossdomain policy on texture downloading, snapshots will only work with custom skins from IMGUR. If you use any textures on any other host snapshots will instead return a blank image with just your damage. Additionally you will have to restart your game everytime you encounter such a download, so snapshots & custom skins will be compatible mostly only on singleplayer. COMMMANDS: M ONLY------- /restart /kick ID /ban ID
/banlist - displays current banned players & their IDs /unban ID /room time # - adds x seconds to the clock (negative for subtract) /room max # - sets the maximum allowed players in room /revive ID - revive a player by ID /reviveall - revive all players /resetkdall - reset all players' KD ratios /pause - pause the game. /unpause - unpause the game. ANY------ /kick ID - calls for a vote kick if not M (unless M is running this mod) /pm ID - private message someone by ID /resetkd - reset all stats /team 0 - join individuals /team 1 OR /team cyan - join team cyan /team 2 OR /team magenta - join team magenta /rules - list the current gamemodes /fov # - set your camera's field of view to an integer. Default value is 50.
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